When virtual reality meets live performance5 min
For a few years, new artist forms come forth at the intersection of innovation and art. In the area of virtual reality, creators take hold of this medium and mix it with performance art, journalism, and visual art, to bring spectators new experiences. Artists, always pioneers, have anticipated the meeting of real and virtual, objects and humans, art and society, by imagining these new hybrid artistic forms at the intersection of virtual reality, live performance and visual arts. These artistic and cultural experiences, many of them collective and participatory, renew the relationship the spectator has with the work, and meet growing demand from the public and cultural spaces for formats with a wide digital dimension. By mixing virtual reality, the empathy medium par excellence, and human interactions, these works have an unprecedented emotional power and ability to engage. A glimpse inside...
Le Bal de Paris
Dancer and choreographer Blanca Li invites you to the greatest ball in Paris! Presented in three acts, this show leads the spectator into the whirlwind of an unforgettable ball. Three dancers play the main roles of the intrigue and introduce you to the waltz or cancan, and a thousand other surprises. Everyone is free to dance, experience the festivities in their own way and interact with who they like.
Eve, la danse est un espace sans lieu
Eve la danse est un espace sans lieu (Eve Dance is An Unplaceable Place) is a participative dance performance based on three EVR films (Embodied Virtual Reality). Each participant is plunged into different stories, filmed in Barcelona, Lyon and Venice. They fuse with Eve, a sort of Pachamama goddess, free, independent and creative, mother of earth and time and learn little by little to dance with her during an unforgettable experience.
The Enemy transports you to the heart of a head-to-head between fighters from three war zones: the Maras of Salvador, in the Democratic Republic of the Congo, and Israel and Palestine. You are between them and set out to meet them. Their accounts and confessions, their war experiences, give spectators points of view that deeply renew the journalistic documentary genre.
For thirty years, on average we have lost an hour of sleep per night, and accumulate huge energy debts. However, sleep is a vital physiological need for human beings. In the near future of 24/7, the Dreamr start-up develops a headset that enables you to catch up on a night’s sleep in only thirty minutes. To try its effectiveness out, the company will trial the headset’s limits on a test-patient. Ready for the experience?
Alice, the virtual reality play
What if you were Alice, Lewis Caroll’s heroine? That’s what the immersive experience Alice, the Virtual Reality Play offers you, a modern and offbeat adaptation of the famous novel. The play takes inspiration from immersive theatre, giving the spectator the opportunity to play the leading role. You influence your path by interacting with actors and objects in real time. The aim: get a crown before the clock strikes.
Les falaises de V.
In Les falaises de V. (the cliffs of V), faced with a shortage of organ donations, the government gives prisoners serving long sentences the opportunity to shorten their sentence in exchange for part of their body. Lying down and wearing a virtual reality headset, you share the outcome of a prisoner who, in a few hours, will exchange his eyes for years of freedom.
In Mechanical Souls, Madame Song is preparing her daughter’s spectacular wedding. She spares no expense and hires several androids. But something ends up going wrong and it’s up to you, a new employee of Mechlife, to find out what! You’re involved in an exploration on the themes of freedom and free will in a society caught between tradition modernity.
The ordinary Circus Girl
When you’re a circus artist and you build all of your life on physical prowess, what happens when your body gives in? Sensory immersion combining virtual reality and circus performance, The Ordinary Circus Girl questions risk, failure and also adrenaline, which gives all those whose body is a work tool a boost. Find yourself in the body of an aerial artist, from behind the scenes until the final aerial act!
Two children run away at night through a seemingly never-ending marshy expanse. Will you be brave enough to join them in the Wetlands and help them? With a mysterious glow to guide you, you have to find your way in the darkness as far as the Voodoo Man whose spirit lives in the tall grass. Joining him means finding a path the get to the children… The Roaming questions your limits and daring.
The Institut français and the works
The “VR Immersive Experiences” catalogue of the Institut français references a selection of original works at the intersection of virtual reality, live entertainment and visual arts. Its aim is to introduce cultural and entertainment venues around the world to these new forms of shows and exhibitions and foster them being programmed internationally.